Oh. Wow.
Look, I'm going to do something that I usually don't do for Flash games, and that is assess them compared to the professional game market. Because, frankly, that's the only possible criticism I can offer this game.
Firstly, it would have been nice if the skills were streamlined a little bit more. That is, instead wasting 2 or 3 slots on different abilities that did the exact same thing, just have one column that upgrades itself and requires different skills to reach another level. This would have really been useful for Matt, whose three Earth based skills could have easily been streamlined into one that upgraded its animation and power with higher levels. While this isn't a huge complaint, one thing I did notice was that, on my first playthrough, I was slightly intimidated by the sheer amount of skills that each of the characters had - but by the end, I found myself wishing there were more levels and depth to each of the skills. It would have been really nice if skills had a higher level cap or added bonus effects with higher levels, like dealing extra fire damage or having a chance of freezing enemies - it would have made the late game grinding more enjoyable and fulfilling, rather than for the quite mundane task of filling the bestiary. Ideally, the heroes should only be at about 80% completion by the time they reach the final boss - necessitating some extra grinding to get to maximum level. As it stood, I hit 30 by the time I reached the Protector boss (kind of necessary though, I was playing on Epic) and felt that the Volcano and Space levels were pretty much redundant since I had no more character development.
Furthermore, some of the level design was a little bit frustrating. I remember the first time I played, being dropped into the town left me disoriented and I had trouble locating the first dungeon, which broke my attention span and lead me to quit the game before trying it again a few days later. Couldn't there have been an opening fight against Akron? It would have set the scene better than any written cutscene - it would have hooked the audience straight away, and immediately set a standard for the eventual level they would reach and surpass.
Also, there were a few control issues. It would have been nice if you could have either used arrow keys in combat or used mouse in the world map - as it stood, constantly switching between left and right hands started to annoy me after a little while. The control system in the fourth minigame was quite frustrating - it wasn't impossible to use, but just took more time to adjust to than was necessary, and I got very annoyed at losing because the two-button attack control scheme delayed my input. The visuals in the fifth minigame were also an obstacle - red and grey rocks that kill you shooting across a background of red and grey was quite tedious, and often I got hit by rocks that I didn't see because they blended in with the background too well.
That said, I've still put about 40 hours into this game in order to completely finish it and get all the medals. The visuals are gorgeous, the sound and music is fantastic, the minigames are challenging but ultimately fulfilling. I found the humour delicious and the characters rich. There is not a doubt in my mind that this is the very epitome of Flash gaming - there is nothing that even comes close to the scope and depth you've captured here, and frankly, this has been the most enjoyable RPG I've played for *years*, professional or otherwise. Truly a milestone - if the next title in the series expands upon this one with extra content and fewer problems, then frankly, I can see the series hitting the professional downloadable title market - and I would gladly pay for it.